Causal Rewrite-edwardnihlman

One of a Million

When someone commits a crime, it is very easy for the government or parents to blame video games, because they are not associated with them. The fact of the matter is, violent video games are only one out of many sources of increased aggression, and it is not even a particular one that is directly correlated with criminal activity. If people would dig deeper, they would find that the video games and other media, are not the blame for mass murders and other crimes. An individual’s environment, upbringing, and social class create aggression and contribute to criminal activity.

Despite what others may say, not every United States citizen has equal opportunities. Some people have disadvantages against them based on their race, ethnicity, gender, etc. With this in mind, consider an experiment performed by Tobias Greitemeyer and Christian Sagioglou which proves that people of a lower socioeconomic status are more likely to be aggressive than those of a higher status. The United States government promises equal opportunity, and yet many people have it harder than others. If these same people are forced into a lower class, find increased aggression from their status, and then commit a crime, then it does not paint a very pretty picture of the government which allows such things to occur and blames video games for its own failures.

Furthermore, Jennifer Welsh wrote about a study by Michael Lorber, which discovered that an aggressive personality can be formed due to negative parenting when a child is still an infant. Since a baby is very impressionable, a parent’s negative treatment towards the child and around the child can assist in building a violent mind that could later commit crimes. The point is, violent video games are a proven cause of aggressive behavior in people, but it is not the only factor. There are other reasons for increasing aggressive behavior;  some of which are not flattering for various groups of people. If attention was put on society or parenting, as a cause for increased aggression, it might make the government or parents very concerned for their own image. In contrast, people put all of the attention on interactive media.

However, some might say that while there are other causes of aggression, violent video games on a whole, is the most noteworthy one. It allows a player to control the actions and desensitize them through that. If one form of aggression is to be considered more effective than another, then there should be some way to identifying this. A simple argument would be that crime clearly comes from playing violent video games. That argument holds very little validity,  when a study by the American Psychological Association shows that, while it has been proven that games do increase aggression, there is an inability to clearly correlate these aggressive behaviors to criminal activity; especially since aggression takes on a multitude of forms, some of which are not even physical. In the end, someone who commits a crime due to their socioeconomic status seems more apparent since they are obviously poor and have a more clear motive.

In conclusion, things such as parenting and social status are just as much a cause of aggression as violent video games. This opens the door for tons of other possible reasons for violent behavior. Video games may be correlated to increased aggression, but they are hardly the core cause of it. More so, they only play as a  partial factor.

Works Cited

Greitemeyer, Tobias, and Christina Sagioglou. “Subjective Socioeconomic Status Causes Aggression: A Test Of The Theory Of Social Deprivation.” Journal Of Personality And Social Psychology 111.2 (2016): 178-194. PsycARTICLES. Web. 6 Nov. 2016.

Welsh, Jennifer. “‘Negative Parenting’ Starts Aggressive Personalities Early.” Live Science. N.p., 26 Oct. 2011. Web. 6 Nov. 2016.

APA Review Confirms Link Between Playing Violent Video Games and Aggression.” American Psychological Association. N.p., 13 Aug. 2015. Web. 30 Nov. 2016.

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