Collegiate Varsity Esport teams are not highly skilled
AVGL hosted a League of Legends tournament for the Fall 2017 semester. This tournament had over a hundred teams and from the results of the tournaments, I am able to state that varsity teams are not nearly high skilled as they should be. It is not that the varsity team is not equipped with proper equipment to play at the highest skillset, it is that coaches or the players are just not doing their roles correctly.
Coaches are an important aspect of sports and esports, they are the ones to help the player get better, however esports coaches have a lot of work to put into. This is because for esport titles or moba games, the meta changes. Meta is something we call as a ‘standard’ things to do this version of the game, so our coaches have to stay on top of it. Along with that, doing the math for building items in games and assessing player damage etc… is a very big aspect of these types of games. So that could very well be the problem for the teams, coaches not being able to coach properly just because it is very time consuming. They are students first, and athletes second.
Most varsity programs offer some type of scholarship so how does teams work for stuff like this. Most teams are compromised to fill the basic minimum slot, for example five main players and usually three subs. Eight player rosters, but in the gaming industry roster changes are very common. School and coaches should be willing to kick members from their teams if they are not performing well. This is a tough choice for gaming teams because we rely on team synergy, because this game requires heavy communication its hard to toss a player in and expect them to understand how each of their teammates play and communicate at their level. So team compositions are a huge factor for these varsity teams. I think the best solution is to be very picky about their players, hold a much more difficult tryouts and create a higher incentive for students to enter the team.
Another cause for varsity teams not being as high skilled as they should be is they dont have enough practice. Teams practice several hours a day, but are they are not practicing at the right skill level. The problem is due to the lack of varsity teams in collegiate esports they don’t or can’t practice with other schools and if they do, they could always just be a bad team. So getting practice from playing ‘ranked’ games are not effective enough for the players, they need to practice against pro teams. And this is what pro teams do, they ‘scrim’ against other pro team, this creates an equal skill level. But as I keep iterating this over and over, the skill level for varsity teams are not high enough. A possible solution this dilema is that they need to create multiple teams for a single school; essentially a Team A and Team B, this helps with constant practice at similar skill level, and the constant growth of several players to do player swaps if needed. Just like any other sports they need constant practice and the proper level
Focusing a bit more on team synergy, team communication is very important in esports; they need to be constantly talking and give good and relative information. With this information is up to the team captain to make calls on what to do in game. This is something that is very difficult to do, hesitating could be a serious problem. So who gets the team captain role? This is very difficult because as individual players they might be decent players but they need to be able to keep constant communication to make proper plays in game. This is different from sports because usually the calls for a play are before a game, but in esports its during it. A captain needs to be capable of making the right calls during the game, something a coach can not help with (Uuually not allowed in any competitive esports).
“Best of Mic Check – Funny & Insane Moments | League of Legends.” YouTube, YouTube, 22 June 2017, www.youtube.com/watch?v=MVoQg81JMIQ.